Hero 5 Katana Slice

Hero 5 Katana Slice

You promised your family that the war was over. But the war itself has come to your doorstep. A neighboring clan decided to expand their possessions and take over your hometown. You have no choice. Your family is in danger. Take your ancestral katana in your hands. Defeat all enemies that threaten your family. Strike enemy samurai and slash their bodies. Crush armored enemies by cutting off their heads. Make a long-range throw at ninjas who hide on rooftops and throw shurikens. Save your homeland!

Play Guide for Hero 5 Katana Slice

Left Mouse Button (Hold) - Katana Attack
Right Mouse Button + Aim on Enemy - Throw on Target

Mouse - Look around
WASD - Movement
Space (Hold) - Jump
Shift - Run

Key Points of the Game

- Dismemberment of enemies
- Realistic physics
- The atmosphere of medieval Japan
- Addictive gameplay
- Unique enemies
- Nice graphics
- Convenient management

Does the game rely on a specific programming language or engine?

The game utilizes a game creation suite like WebGL.

How would the category of this game be described?

This game is a Agility type of game in terms of genre.

What company developed this title?

The person responsible for the programming of this game is GoGoMan.

Is this game available for mobile users?

Hero 5 Katana Slice is available for mobile users.

What keywords describe the game?

The tags used to identify this game are 3d, fighting, hero, samurai, sword.

Does the game feature any violent or cruel content?

Yes, there is cruelty depicted in Hero 5 Katana Slice.

Who is the game best suited for in terms of gender?

This game is aimed at the Male demographic.

For which age categories is this game recommended?

The Teens, Young Adults age group would enjoy this game based on their preferences.

Does the game feature any graphic violence involving blood?

Yes, there is blood shown during gameplay in Hero 5 Katana Slice.

Is the game designed for a young audience?

No, Hero 5 Katana Slice would not be suitable for a young audience.
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